<\/a><\/p>\nThe other solution I want to mention is to add bots when you can’t find a real player<\/strong>. In Tetris Battle, I suspect they have some bots, but if true, as they give them a name and a picture and that it allows to never wait too long<\/strong>, I don’t mind. And given the fact they have 6M MAU, it is possible that there are players of my level at any time. Downside is that if you have a limited budget, it will require some additional development costs to create a decent AI <\/strong>which can require a huge amount of time to parameter and balance.<\/p>\nRequirement #2: Be technically robust<\/h3>\n
Multiplayers games are hard for the many reasons mentioned previously but there is something else. Imagine<\/strong>: you built the game, you have spend thousands of dollars in advertising, you blogged during 3 months and the day of the launch : players are kicked off of games, the server is slow, game is not loading etc. You have 1 chance to make a 1st good impression. So be technically ready: eyes and lights are on you, you can’t do a bad launch!<\/strong> So, testing a lot and including many players in the beta<\/strong> are good ways to do it (it will also solve many other problems in terms of User Experience, so you really want to include players during your development phase!).<\/p>\nConclusion<\/strong><\/p>\nTetris Battle<\/a> gets an AAA in terms of Game Experience thanks to its powerful multiplayer modes, and this is not completely a surprise as the game has been created by Tetris Online Inc.<\/a> which is co-founded by Alexei Pajitnov<\/a>, the creator of the first Tetris.<\/p>\nWhen perfectly executed, a multi-player mode can be a great way to have a successful viral, engaging and monetized game. Great example like Draw My Thing<\/a> by OMGPOP<\/a>, Belote Multijoueur<\/a> by Is Cool Entertainment<\/a> (In French Only) or the famous Texas Hold’em Poker<\/a> by Zynga<\/a> are all example of games that are fun, addictive, technically robust and integrate most of the features described in this article.<\/p>\nSo, after reading this article, do you want to include a multiplayer mode in your game? Why?<\/p>\n
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