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{"id":11229,"date":"2016-11-20T18:35:41","date_gmt":"2016-11-20T23:35:41","guid":{"rendered":"http:\/\/www.nyfrenchgeek.com\/2016\/11\/hitman-creative-director-looks-back-at-hitmans-first-season-and-games-as-a-service\/"},"modified":"2016-11-20T18:35:42","modified_gmt":"2016-11-20T23:35:42","slug":"hitman-creative-director-looks-back-at-hitmans-first-season-and-games-as-a-service","status":"publish","type":"post","link":"http:\/\/www.nyfrenchgeek.com\/2016\/11\/hitman-creative-director-looks-back-at-hitmans-first-season-and-games-as-a-service\/","title":{"rendered":"Hitman creative director looks back at Hitman\u2019s first season and games as a service"},"content":{"rendered":"

\"me3050798841_2\" Hitman is a weird video game franchise. You incarnate an assassin-for-hire and you have to kill various targets in different cities around the world. But you get to decide how you want to do it. While many AAA games are putting a lot of emphasis on cut scenes, story lines and closed environments, game developer IO Interactive is taking an opposite approach by going all-in on sandbox gameplay.… Read More<\/a>
\nvia Romain Dillet
\n
Romain Dillet \u2013 TechCrunch<\/a>
\nhttps:\/\/tctechcrunch2011.files.wordpress.com\/2016\/11\/me3050798841_2.jpg?w=210&h=158&crop=1
\nvia